<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3578480212263960215</id><updated>2011-12-10T11:42:16.067+01:00</updated><title type='text'>gaming szenenews</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default?start-index=101&amp;max-results=100'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>126</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5275328452595780989</id><published>2011-12-10T11:42:00.001+01:00</published><updated>2011-12-10T11:42:16.070+01:00</updated><title type='text'>[Video] iPhone Games in Real Life!</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=YrsoluSjuKc&amp;amp;feature=youtu.be"&gt;Hier gehts zum Video&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5275328452595780989?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5275328452595780989/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/12/video-iphone-games-in-real-life.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5275328452595780989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5275328452595780989'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/12/video-iphone-games-in-real-life.html' title='[Video] iPhone Games in Real Life!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6867662516115150033</id><published>2011-10-22T11:22:00.001+02:00</published><updated>2011-10-22T11:22:08.441+02:00</updated><title type='text'>[Video] HoloDesk - Direct 3D Interactions</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;HoloDesk is a novel interactive system combining an optical&lt;br /&gt;see through display and Kinect camera to create the illusion&lt;br /&gt;that users are directly interacting with 3D graphics. A virtual&lt;br /&gt;image of a 3D scene is rendered through a half silvered mir-&lt;br /&gt;ror and spatially aligned with the real-world for the viewer.&lt;br /&gt;Users easily reach into an interaction volume displaying the&lt;br /&gt;virtual image. This allows the user to literally get their hands&lt;br /&gt;into the virtual display. A novel real-time algorithm for rep-&lt;br /&gt;resenting hands and other physical objects, which are sensed&lt;br /&gt;by the Kinect inside this volume, allows physically realistic&lt;br /&gt;interaction between real and virtual 3D objects.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=JHL5tJ9ja_w"&gt;HoloDesk - Direct 3D Interactions with a Situated See-Through Display &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6867662516115150033?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6867662516115150033/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/10/video-holodesk-direct-3d-interactions.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6867662516115150033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6867662516115150033'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/10/video-holodesk-direct-3d-interactions.html' title='[Video] HoloDesk - Direct 3D Interactions'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5885766167859675040</id><published>2011-10-21T17:54:00.000+02:00</published><updated>2011-10-21T17:54:20.075+02:00</updated><title type='text'>[Video] HOLY *HIT! Ultimate Battlefield 3 Simulator</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;This is a world first. A unique FPS simulator that turns gaming into reality as you move, aim, fire and get shot within a 360-degree immersive environment.&lt;br /&gt;&lt;br /&gt;Using a pre-release copy of Battlefield 3 and a team of top technology experts from across Europe we've built a truly one of a kind simulator.&lt;/i&gt; &lt;i&gt;&lt;br /&gt;&lt;br /&gt;Centred on the world's first, portable omni-directional treadmill (designed by Swedish company MSE Weibull) the simulator lets you control the movements of a Battlefield 3 character with your own body. Other key technology employed includes: an Igloo Vision projection dome; 12 paintball markers that allow the player, in real time, to feel the enemy gunfire experienced in the game; a wireless gun system; ambient LED lighting; and an Xbox Kinect camera hack.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=nQR49JGySTM&amp;amp;feature=player_embedded"&gt;Ultimate Battlefield 3 Simulator&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5885766167859675040?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5885766167859675040/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/10/video-holy-hit-ultimate-battlefield-3.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5885766167859675040'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5885766167859675040'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/10/video-holy-hit-ultimate-battlefield-3.html' title='[Video] HOLY *HIT! Ultimate Battlefield 3 Simulator'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-898744929381759137</id><published>2011-09-18T13:59:00.002+02:00</published><updated>2011-09-18T13:59:25.447+02:00</updated><title type='text'>[Video] Wie "God of War" ausgehen sollte!</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Kratos traversed the Desert of Souls, bested the deadly traps of Pandora's Temple and then TOTALLY wasted Ares to become God of War... but why stop there? If you've wondered how Kratos's journey SHOULD have ended, watch this and realize it actually never should have in the first place!&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=sLrhWErmWcc&amp;amp;feature=feedu"&gt;How It Should Have Ended: God of War &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-898744929381759137?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/898744929381759137/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/09/video-wie-god-of-war-ausgehen-sollte.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/898744929381759137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/898744929381759137'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/09/video-wie-god-of-war-ausgehen-sollte.html' title='[Video] Wie &quot;God of War&quot; ausgehen sollte!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2923429915779099246</id><published>2011-09-14T19:40:00.002+02:00</published><updated>2011-09-14T19:40:57.043+02:00</updated><title type='text'>[Video] Guy Builds Luigi In Tetris</title><content type='html'>&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=_tipJDjeKuY#%21"&gt;Tetris Pattern - Luigi &lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;People have been asking me for months to do the Luigi build (matching up with my original Super Mario Tetris build).  Well, I finally mustered up the motivation to do it, so without further ado, here it is. &lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2923429915779099246?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2923429915779099246/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/09/video-guy-builds-luigi-in-tetris.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2923429915779099246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2923429915779099246'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/09/video-guy-builds-luigi-in-tetris.html' title='[Video] Guy Builds Luigi In Tetris'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-892267535123305211</id><published>2011-09-08T20:33:00.003+02:00</published><updated>2011-09-08T20:33:59.334+02:00</updated><title type='text'>[Video] Mario Bros vs. Katamari</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;What would happen if you mashed up Mario Bros. and Katamari &lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=JWkaB0lS6AE&amp;amp;feature=feedu"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-892267535123305211?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/892267535123305211/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/09/video-mario-bros-vs-katamari.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/892267535123305211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/892267535123305211'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/09/video-mario-bros-vs-katamari.html' title='[Video] Mario Bros vs. Katamari'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5246291023874218612</id><published>2011-09-05T19:57:00.002+02:00</published><updated>2011-09-05T19:58:35.819+02:00</updated><title type='text'>Socken für den GAMER</title><content type='html'>&lt;a href="https://www.happysocks.com/se/colabs/hs-x-minecraft"&gt;Minecraft Socken&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.jinx.com/p/portal_2_long_fall_socks.html"&gt;Portal 2 Socken&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5246291023874218612?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5246291023874218612/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/09/socken-fur-den-gamer.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5246291023874218612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5246291023874218612'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/09/socken-fur-den-gamer.html' title='Socken für den GAMER'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6520542643100382785</id><published>2011-09-04T18:37:00.005+02:00</published><updated>2011-09-04T18:37:49.319+02:00</updated><title type='text'>FreddieW: "The Future Motion Control Gaming?"</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Join us as we take a glimpse into the possible future of motion control gaming!&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://draft.blogger.com/%20http://www.youtube.com/watch?v=Z-FRb8CZ__I&amp;amp;feature=feedu"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6520542643100382785?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6520542643100382785/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/09/freddiew-future-motion-control-gaming.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6520542643100382785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6520542643100382785'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/09/freddiew-future-motion-control-gaming.html' title='FreddieW: &quot;The Future Motion Control Gaming?&quot;'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4872566646460225682</id><published>2011-08-18T17:38:00.002+02:00</published><updated>2011-08-18T17:38:48.837+02:00</updated><title type='text'>[Video] Super Mario Bros Paper Stop Motion</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=-TiA9vl-yc0&amp;amp;feature=youtu.be"&gt;Here you go!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4872566646460225682?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4872566646460225682/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/08/video-super-mario-bros-paper-stop.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4872566646460225682'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4872566646460225682'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/08/video-super-mario-bros-paper-stop.html' title='[Video] Super Mario Bros Paper Stop Motion'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1242040903538173937</id><published>2011-08-18T17:37:00.003+02:00</published><updated>2011-08-18T17:38:07.700+02:00</updated><title type='text'>[Video] Kleinste Computer der Welt?</title><content type='html'>&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=yflCLOy6l34&amp;amp;feature=player_embedded"&gt;Is the computer small.....&lt;/a&gt;&lt;br /&gt;&lt;a href="http://draft.blogger.com/goog_616038463"&gt;&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=yflCLOy6l34&amp;amp;feature=youtu.be"&gt;...or the﻿ user giant?&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1242040903538173937?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1242040903538173937/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/08/video-kleinste-computer-der-welt.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1242040903538173937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1242040903538173937'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/08/video-kleinste-computer-der-welt.html' title='[Video] Kleinste Computer der Welt?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2848501862168822167</id><published>2011-08-15T23:12:00.002+02:00</published><updated>2011-08-15T23:12:14.292+02:00</updated><title type='text'>Bear Grylls - Another Game...</title><content type='html'>&amp;nbsp;&lt;a href="http://www.youtube.com/watch?v=hRBD26CS4wU&amp;amp;feature=feedu"&gt;Man vs. Wild: The RPG&lt;/a&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2848501862168822167?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2848501862168822167/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/08/bear-grylls-another-game.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2848501862168822167'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2848501862168822167'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/08/bear-grylls-another-game.html' title='Bear Grylls - Another Game...'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1231381841588633712</id><published>2011-08-01T23:14:00.001+02:00</published><updated>2011-08-01T23:14:26.579+02:00</updated><title type='text'>[Game Documentary] Beyond the Game</title><content type='html'>&lt;br /&gt;&lt;a href="http://vimeo.com/26945765"&gt;An insight into the upcoming film Beyond the Game; A document of video game culture.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quelle: &lt;a href="http://animatronicackbar.com/"&gt;http://animatronicackbar.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1231381841588633712?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1231381841588633712/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/08/game-documentary-beyond-game.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1231381841588633712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1231381841588633712'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/08/game-documentary-beyond-game.html' title='[Game Documentary] Beyond the Game'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-3337164597240851561</id><published>2011-08-01T23:10:00.002+02:00</published><updated>2011-08-01T23:10:33.575+02:00</updated><title type='text'>[Video] Monkey Island in 4:10 Minuten</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=ID9kfv5Hgc8"&gt;Lustige Zusammenfassung eines Klassikers!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Künstler: &lt;a class="yt-uix-redirect-link" data-redirect-href-updated="true" dir="ltr" href="http://www.majusarts.de/" rel="nofollow" target="_blank" title="http://www.majusarts.de/"&gt;http://www.majusarts.de/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-3337164597240851561?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/3337164597240851561/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/08/video-monkey-island-in-410-minuten.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3337164597240851561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3337164597240851561'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/08/video-monkey-island-in-410-minuten.html' title='[Video] Monkey Island in 4:10 Minuten'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5032807956229740480</id><published>2011-08-01T23:02:00.001+02:00</published><updated>2011-08-01T23:02:21.072+02:00</updated><title type='text'>[Items] StarCraft 2 Shoes</title><content type='html'>&lt;a href="http://o0opeteyo0o.imgur.com/starcraft_2_shoes#V4Na9"&gt;Terra, Zerg &amp;amp; Protoss... shoes shoes shoes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5032807956229740480?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5032807956229740480/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/08/items-starcraft-2-shoes.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5032807956229740480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5032807956229740480'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/08/items-starcraft-2-shoes.html' title='[Items] StarCraft 2 Shoes'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-3645093414692320533</id><published>2011-07-20T21:11:00.005+02:00</published><updated>2011-07-20T21:12:00.594+02:00</updated><title type='text'>Spiele auf der Fensterscheibe...?</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=dl9eqdZpvJU&amp;amp;feature=youtu.be"&gt;Toyota Window to the world&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&amp;nbsp;&lt;i&gt;Imagine when a journey from A to B is no longer routine as your car in the near-future encourages a sense of play, exploration and learning. This is the image engineers and designers from Toyota Motor Europe (TME) and the Copenhagen Institute of Interaction Design (CIID) had of Toyota's "Window to the World" vehicle concept.&lt;/i&gt; &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-3645093414692320533?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/3645093414692320533/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/07/spiele-auf-der-fensterscheibe.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3645093414692320533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3645093414692320533'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/07/spiele-auf-der-fensterscheibe.html' title='Spiele auf der Fensterscheibe...?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6479080636075815019</id><published>2011-06-26T23:24:00.000+02:00</published><updated>2011-06-26T23:24:27.807+02:00</updated><title type='text'>[Video] XXX Schildkröte vs. Mario</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;What happens in the warp zone, stays in the warp zone.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=xfspyFBb0x4"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6479080636075815019?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6479080636075815019/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/06/video-xxx-schildkrote-vs-mario.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6479080636075815019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6479080636075815019'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/06/video-xxx-schildkrote-vs-mario.html' title='[Video] XXX Schildkröte vs. Mario'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7090983135040193283</id><published>2011-06-26T23:17:00.002+02:00</published><updated>2011-06-26T23:21:05.734+02:00</updated><title type='text'>[Game] RECEIPT RACER</title><content type='html'>&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;The receipt racer combines different in and output devices into a complete game. It was made during the "Let's feed the future workshop", organized by creativeapplications.net as a part of the OFFF Festival in Barcelona on June 8th 2011.&lt;/span&gt; &lt;/blockquote&gt;&lt;a href="http://www.undef.ch/receipt-racer"&gt;Quelle&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.designboom.com/weblog/cat/16/view/15251/joshua-noble-undef-receipt-racer.html"&gt;Video&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7090983135040193283?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7090983135040193283/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/06/video-receipt-racer.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7090983135040193283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7090983135040193283'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/06/video-receipt-racer.html' title='[Game] RECEIPT RACER'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6474962023883984051</id><published>2011-06-20T18:15:00.002+02:00</published><updated>2011-06-20T18:16:11.348+02:00</updated><title type='text'>[Video] "TO LATE NOOB"</title><content type='html'>JULIAN SMITH mit einem neuen Video "&lt;a href="http://www.youtube.com/watch?v=u9m9hcEnYeM&amp;feature=feedu"&gt;Granny Games&lt;/a&gt;"!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6474962023883984051?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6474962023883984051/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/06/video-to-late-noob.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6474962023883984051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6474962023883984051'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/06/video-to-late-noob.html' title='[Video] &quot;TO LATE NOOB&quot;'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2194909960133372617</id><published>2011-05-18T17:57:00.004+02:00</published><updated>2011-05-18T17:59:31.895+02:00</updated><title type='text'>[Video] real, realer, am realsten</title><content type='html'>&lt;a href="http://www.janimation.com/#pages/bimbo_bread.html"&gt;Janimation&lt;/a&gt; zeigt ihre neuste Motion-Capture-Technologie für Gesichtsanimation.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=pZTN-jRRM30"&gt;Video-Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2194909960133372617?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2194909960133372617/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/05/video-real-realer-am-realsten.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2194909960133372617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2194909960133372617'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/05/video-real-realer-am-realsten.html' title='[Video] real, realer, am realsten'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1148923515237046066</id><published>2011-05-10T05:29:00.003+02:00</published><updated>2011-05-10T05:29:50.491+02:00</updated><title type='text'>DIABLO III !!!!!!!!!!!!!!!!!</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;The 3rd quarter reference in the earning's call today was a calendar quarter, meaning that we're aiming to launch the Diablo III beta between July 1st and September 30th. Keep in mind that it's our current goal, and of course that can change as development continues.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://forums.battle.net/thread.html?topicId=27808130648&amp;pageNo=1&amp;sid=3000#9"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1148923515237046066?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1148923515237046066/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/05/diablo-iii.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1148923515237046066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1148923515237046066'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/05/diablo-iii.html' title='DIABLO III !!!!!!!!!!!!!!!!!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-3730988638013237957</id><published>2011-05-10T01:39:00.003+02:00</published><updated>2011-05-10T01:40:53.080+02:00</updated><title type='text'>Computerspiele für sehbehinderte Gamer?</title><content type='html'>&lt;a href="http://www.youtube.com/user/MegaTgarrett"&gt;Terry Garrett&lt;/a&gt;, Maschinenbau-Student an der University Colorado, zeigt &lt;a href="http://www.youtube.com/watch?v=nmmqarQRSSE"&gt;wie es gehen kann&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Aus den Kommentaren:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;This inspired me as a amature game-maker. To create a game made for people like you. A game with visiuals but based on rythm﻿ and sound. Thanks for this great.. great source of insperation! You are my hero! :)&lt;/i&gt;&lt;/blockquote&gt;Eventuell finden sich mehr Entwickler, die das Thema aufgreifen und in die Tat umsetzen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-3730988638013237957?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/3730988638013237957/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/05/computerspiele-fur-sehbehinderte-gamer.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3730988638013237957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3730988638013237957'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/05/computerspiele-fur-sehbehinderte-gamer.html' title='Computerspiele für sehbehinderte Gamer?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2891791723603766635</id><published>2011-05-06T13:04:00.000+02:00</published><updated>2011-05-06T13:04:25.117+02:00</updated><title type='text'>[Dokumentation] What People Love about Playing StarCraft II for Real</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Luke "Sacretis" Pierson has put together this great little 13-minute documentary on the competitive StarCraft II scene. It's short, but given the lack of funds and scope, sweet.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://kotaku.com/#!5798385/what-people-love-about-playing-competitive-starcraft-ii"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2891791723603766635?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2891791723603766635/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/05/dokumentation-what-people-love-about.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2891791723603766635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2891791723603766635'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/05/dokumentation-what-people-love-about.html' title='[Dokumentation] What People Love about Playing StarCraft II for Real'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-815345321326683100</id><published>2011-05-04T12:25:00.004+02:00</published><updated>2011-05-04T12:27:00.180+02:00</updated><title type='text'>[Video] Real Life Super Mario Bros 3D</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Super Mario Bros in real life! What would you do if a screen popped up in front of you asking if you wanted to play a real life game of Super Mario Brothers?&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=pX5W4l-LpYs"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-815345321326683100?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/815345321326683100/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/05/video-real-life-super-mario-bros.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/815345321326683100'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/815345321326683100'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/05/video-real-life-super-mario-bros.html' title='[Video] Real Life Super Mario Bros 3D'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7562457760333164600</id><published>2011-04-27T08:18:00.002+02:00</published><updated>2011-04-27T08:18:21.504+02:00</updated><title type='text'>[Video] tri-Ace Technical Demo Trailer</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=6cuXgRVMvZ0&amp;feature=player_embedded"&gt;Physically-based Rendering version 0.1&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;This is a technical demo trailer of real-time physically-based rendering on current generation consoles. The contents in the video are not related to our developing titles at all.&lt;/blockquote&gt;Quelle: &lt;a href="http://research.tri-ace.com/"&gt;http://research.tri-ace.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7562457760333164600?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7562457760333164600/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/04/video-tri-ace-technical-demo-trailer.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7562457760333164600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7562457760333164600'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/04/video-tri-ace-technical-demo-trailer.html' title='[Video] tri-Ace Technical Demo Trailer'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1106830315019766337</id><published>2011-03-24T00:21:00.002+01:00</published><updated>2011-03-24T00:21:25.736+01:00</updated><title type='text'>[Video] The Legend of A**hole</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=YIHKo5B--TU"&gt;ZELDA PARODY&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1106830315019766337?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1106830315019766337/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/03/video-legend-of-ahole.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1106830315019766337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1106830315019766337'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/03/video-legend-of-ahole.html' title='[Video] The Legend of A**hole'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6747919093190438592</id><published>2011-03-12T12:28:00.000+01:00</published><updated>2011-03-12T12:28:06.058+01:00</updated><title type='text'>[Video] OldSchool Games mit neuen Sound</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=qukCulDOJzg"&gt;ULTRA NEXTGEN AAA Sound Design&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6747919093190438592?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6747919093190438592/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/03/video-oldschool-games-mit-neuen-sound.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6747919093190438592'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6747919093190438592'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/03/video-oldschool-games-mit-neuen-sound.html' title='[Video] OldSchool Games mit neuen Sound'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4781749570149209837</id><published>2011-03-11T00:17:00.000+01:00</published><updated>2011-03-11T00:17:21.580+01:00</updated><title type='text'>[Interview] ...with the President of Nintendo America</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;IGN interviews the President of Nintendo America on the video game market. How does Nintendo look at the Wii and DS competition, and prepare for the future?&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=mRJp307Dx0A&amp;feature=feedu"&gt;LINK&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4781749570149209837?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4781749570149209837/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/03/interview-with-president-of-nintendo.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4781749570149209837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4781749570149209837'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/03/interview-with-president-of-nintendo.html' title='[Interview] ...with the President of Nintendo America'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2584346882359607220</id><published>2011-03-09T02:48:00.000+01:00</published><updated>2011-03-09T02:48:44.967+01:00</updated><title type='text'>5 Dinge über Pac-Man, die man bisher nicht kannte...</title><content type='html'>&lt;b&gt;1.&lt;/b&gt; The point of the game was to attract girls&lt;br /&gt;&lt;br /&gt;Den Rest gibt´s hier...&lt;br /&gt;&lt;a href="http://blog.games.yahoo.com/blog/443-five-things-you-never-knew-about-pac-man"&gt;Five things you never knew about Pac-Man&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2584346882359607220?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2584346882359607220/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/03/5-dinge-uber-pac-man-die-man-bisher.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2584346882359607220'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2584346882359607220'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/03/5-dinge-uber-pac-man-die-man-bisher.html' title='5 Dinge über Pac-Man, die man bisher nicht kannte...'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8661879046490180018</id><published>2011-03-09T02:46:00.000+01:00</published><updated>2011-03-09T02:46:43.816+01:00</updated><title type='text'>[Video] New Unreal- &amp; Cry-Engine</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=RSXyztq_0uM&amp;feature=feedu"&gt;Unreal Engine 3&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=ySWPxEYeNMg"&gt;Cry Engine 3&lt;/a&gt;&lt;br /&gt;Sweet!&lt;br /&gt;Sweet!&lt;br /&gt;Sweet!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8661879046490180018?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8661879046490180018/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/03/video-new-unreal-cry-engine.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8661879046490180018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8661879046490180018'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/03/video-new-unreal-cry-engine.html' title='[Video] New Unreal- &amp; Cry-Engine'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4175702465743475538</id><published>2011-02-28T19:41:00.008+01:00</published><updated>2011-02-28T19:45:56.203+01:00</updated><title type='text'>"Making Games" Update</title><content type='html'>&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Social Media Marketing&lt;/span&gt;&lt;br /&gt;Klassische Werbung verliert immer mehr an Wirkung, heute bestimmt das persönliche Umfeld die Kaufentscheidung. Wir klären, warum Social Media Marketing die richtige Antwort auf diesen Paradigmenwechsel darstellt.&lt;/span&gt;&lt;/blockquote&gt;&lt;a href="http://www.makinggames.de/index.php/magazin/1020_social_media_marketing"&gt;Link&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Tutorials in Social Games&lt;/span&gt;&lt;br /&gt;Im hart umkämpften Facebook-Markt sind Ablenkungen und Mitbewerber oft nur einen spontanen Klick entfernt. Ein Social Game muss seine Vorzüge daher in den ersten fünf Minuten vermitteln – eine Tutorial-Analyse.&lt;/span&gt;&lt;/blockquote&gt;&lt;a href="http://www.makinggames.de/index.php/magazin/1042_tutorials_in_social_games"&gt;Link&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quelle: &lt;a href="http://www.makinggames.de/"&gt;makinggames.de&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4175702465743475538?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4175702465743475538/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/making-games-update.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4175702465743475538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4175702465743475538'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/making-games-update.html' title='&quot;Making Games&quot; Update'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8056911209633013505</id><published>2011-02-26T20:15:00.001+01:00</published><updated>2011-02-26T20:16:17.703+01:00</updated><title type='text'>[Video] The Game That Makes You Go: "Pew Pew Pew"</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;PewPewPewPewPewPewPewPewPew (or PPPPPPPPP for short) is a coming soon XBox 360 title controlled by voice input. One player controls the space-ranger's jetpack (presumably by blowing or PSSHOOOOOOWing) while the other controls his laser blaster by repeatedly spitting 'PEW PEW PEW PEW PEW!' into a microphone.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.geekologie.com/2011/02/pew.php"&gt;zum Video&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8056911209633013505?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8056911209633013505/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/video-game-that-makes-you-go-pew-pew.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8056911209633013505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8056911209633013505'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/video-game-that-makes-you-go-pew-pew.html' title='[Video] The Game That Makes You Go: &quot;Pew Pew Pew&quot;'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-566077838144790559</id><published>2011-02-24T12:25:00.001+01:00</published><updated>2011-02-24T12:25:37.913+01:00</updated><title type='text'>[Video] Videogame Quintet</title><content type='html'>&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;The Legend of Zelda&lt;br /&gt;Pokemon&lt;br /&gt;Halo&lt;br /&gt;Tetris&lt;br /&gt;Kirby&lt;br /&gt;Pong&lt;br /&gt;Super Mario Bros.&lt;br /&gt;Super Mario World&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;1st Violin - Koyo Kim (Mario)&lt;br /&gt;2nd Violin - Gen Kim (Ash Ketchum)&lt;br /&gt;Viola - Justine Preston (Luigi)&lt;br /&gt;1st Cello - Lennart Jansson (Link)&lt;br /&gt;2nd Cello - Sarah Stone (Princess Peach)&lt;/span&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=IJrGYpYx8CQ"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-566077838144790559?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/566077838144790559/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/video-videogame-quintet.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/566077838144790559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/566077838144790559'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/video-videogame-quintet.html' title='[Video] Videogame Quintet'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1630377790957919093</id><published>2011-02-17T10:27:00.001+01:00</published><updated>2011-02-17T10:27:16.271+01:00</updated><title type='text'>SWEET! Crysis 2 - Story Trailer</title><content type='html'>&lt;a href="http://www.ea.com/crysis-2/videos/story-trailer"&gt;Enjoy!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1630377790957919093?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1630377790957919093/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/sweet-crysis-2-story-trailer.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1630377790957919093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1630377790957919093'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/sweet-crysis-2-story-trailer.html' title='SWEET! Crysis 2 - Story Trailer'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4409227083506260744</id><published>2011-02-15T11:41:00.000+01:00</published><updated>2011-02-15T11:41:01.588+01:00</updated><title type='text'>The Nerdy Valentine's Day</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Happy Valentine's from all of us at the GameStation.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=6W6tE2PMk0E&amp;feature=feedu"&gt;Link: Talk Nerdy&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4409227083506260744?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4409227083506260744/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/nerdy-valentines-day.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4409227083506260744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4409227083506260744'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/nerdy-valentines-day.html' title='The Nerdy Valentine&apos;s Day'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7207447328952420097</id><published>2011-02-13T14:28:00.000+01:00</published><updated>2011-02-13T14:28:34.182+01:00</updated><title type='text'>Starcraft/Warcraft Themepark ?!?</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;It's called Joyland World, and it's a theme park based on Starcraft and World of Warcraft... &lt;br /&gt;&lt;br /&gt;...There are sub-parks that are built around World of Warcraft and Starcraft themes complete with coasters and other attractions, and there will also be a video game museum and electronic gaming sports arena. Pictures from last month show that most of the coasters have been put together, but the rest of the park still needs a fair amount of work.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;Mehr Informationen gibt´s auf &lt;a href="http://www.geekologie.com/2011/02/a_chinese_starcraftwarcraft_am.php"&gt;geekologie.com&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7207447328952420097?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7207447328952420097/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/starcraftwarcraft-themepark.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7207447328952420097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7207447328952420097'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/starcraftwarcraft-themepark.html' title='Starcraft/Warcraft Themepark ?!?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7792455996944871490</id><published>2011-02-13T14:22:00.007+01:00</published><updated>2011-02-13T14:29:56.381+01:00</updated><title type='text'>USK 2.0</title><content type='html'>&lt;span style="font-weight:bold;"&gt;USK modernisiert Prüfverfahren&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;- ein Spiel wird künftig durch maximal drei Instanzen gejagt&lt;br /&gt;- die Beiratsprüfung wurde gestrichen&lt;br /&gt;- neben der Regelprüfung folgt unter Umständen ein Berufungsverfahren&lt;br /&gt;- ein Vertreter der Komission für Jugendschutz (KJM) wurde in den 14-köpfigen Beirat geholt&lt;/span&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;Quelle: &lt;a href="http://www.gizmodo.de/2011/02/03/usk-modernisiert-prufverfahren.html"&gt;gizmodo.de&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7792455996944871490?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7792455996944871490/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/usk-20.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7792455996944871490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7792455996944871490'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/usk-20.html' title='USK 2.0'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6762432244821642929</id><published>2011-02-04T00:44:00.000+01:00</published><updated>2011-02-04T00:44:38.967+01:00</updated><title type='text'>[Game] INTERSTELLAR MARINES |AAA Indie|</title><content type='html'>Für einen guten Zweck und für Leute die auf Shooter stehen!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=dhk-2Wb_IyQ&amp;feature=player_embedded"&gt;Video-Link&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.interstellarmarines.com/"&gt;http://www.interstellarmarines.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6762432244821642929?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6762432244821642929/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/game-interstellar-marines-aaa-indie.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6762432244821642929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6762432244821642929'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/game-interstellar-marines-aaa-indie.html' title='[Game] INTERSTELLAR MARINES |AAA Indie|'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-530528118594108635</id><published>2011-02-03T18:49:00.001+01:00</published><updated>2011-02-03T18:49:30.269+01:00</updated><title type='text'>MacGyver vs. Cheating</title><content type='html'>&lt;b&gt;How To Stop The Simplest Form Of Video Game Cheating&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;While spit-screen gaming is the ideal means for two people to truly share a multiplayer experience, it's not without its problems. Like cheating.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://gizmodo.com/5749704/how-to-stop-the-simplest-form-of-video-game-cheating"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-530528118594108635?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/530528118594108635/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/02/macgyver-vs-cheating.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/530528118594108635'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/530528118594108635'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/02/macgyver-vs-cheating.html' title='MacGyver vs. Cheating'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8430539962335084514</id><published>2011-01-31T01:06:00.000+01:00</published><updated>2011-01-31T01:06:12.089+01:00</updated><title type='text'>Virtual Reality Maps</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;With the muscle of about 500 computers and 150,000 still images, Steve Seitz, a professor in the Department of Computer Science and Engineering at the University of Washington's Seattle campus, and his colleagues have reconstructed many of Rome's famous landmarks in just 21 hours.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.nsf.gov/news/special_reports/science_nation/virtualrealitymaps.jsp"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8430539962335084514?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8430539962335084514/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/01/virtual-reality-maps.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8430539962335084514'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8430539962335084514'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/01/virtual-reality-maps.html' title='Virtual Reality Maps'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4826918817971974587</id><published>2011-01-24T02:31:00.000+01:00</published><updated>2011-01-24T02:31:39.824+01:00</updated><title type='text'>Spielebewertung  und die Macht der Zahlen</title><content type='html'>&lt;b&gt;IGM&lt;/b&gt; berichtet über "&lt;i&gt;&lt;a href="http://igmonline.de/2010/12/die-magie-der-zahlen/"&gt;Die Magie der Zahlen&lt;/a&gt;&lt;/i&gt;"&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Wie viel Orientierung bieten Spielebenotungen wirklich? Über Prozentgeschacher, Hype-Werte und die Macht von Metacritic&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4826918817971974587?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4826918817971974587/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/01/spielebewertung-und-die-macht-der.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4826918817971974587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4826918817971974587'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/01/spielebewertung-und-die-macht-der.html' title='Spielebewertung  und die Macht der Zahlen'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1885123895230983663</id><published>2011-01-23T13:54:00.001+01:00</published><updated>2011-01-23T13:55:01.441+01:00</updated><title type='text'>[Video] Top 10 WORST Games of 2010 by Angry Joe</title><content type='html'>In diesem Fall kann ich dem guten Joe zur zustimmen!&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Xwde-QhswtU&amp;feature=feedu"&gt;Enjoy the Angry Joe&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;PS: Wer mehr und vor allen die Einzelkritiken sehen will, wird unter &lt;a href="http://www.youtube.com/user/AngryJoeShow"&gt;The Angry Jow Show&lt;/a&gt; fündig.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1885123895230983663?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1885123895230983663/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/01/video-top-10-worst-games-of-2010-by.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1885123895230983663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1885123895230983663'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/01/video-top-10-worst-games-of-2010-by.html' title='[Video] Top 10 WORST Games of 2010 by Angry Joe'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8563837413909489200</id><published>2011-01-17T17:46:00.000+01:00</published><updated>2011-01-17T17:46:33.679+01:00</updated><title type='text'>[Kinect] Skynet ist nur eine Frage der Zeit!</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=w8BmgtMKFbY"&gt;Control the Humanoid Robot by Kinect &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8563837413909489200?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8563837413909489200/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/01/kinect-skynet-ist-nur-eine-frage-der.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8563837413909489200'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8563837413909489200'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/01/kinect-skynet-ist-nur-eine-frage-der.html' title='[Kinect] Skynet ist nur eine Frage der Zeit!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8935858881734395994</id><published>2011-01-13T22:25:00.000+01:00</published><updated>2011-01-13T22:25:00.184+01:00</updated><title type='text'>[Video] Super Mario Breakdown</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=863GSlfp9Uw&amp;feature=player_embedded"&gt;Nintendo : A Sad Story &lt;/a&gt;&lt;br /&gt;Pretty Messed Up!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8935858881734395994?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8935858881734395994/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/01/video-super-mario-breakdown.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8935858881734395994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8935858881734395994'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/01/video-super-mario-breakdown.html' title='[Video] Super Mario Breakdown'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5964816446809839983</id><published>2011-01-09T03:17:00.000+01:00</published><updated>2011-01-09T03:17:56.179+01:00</updated><title type='text'>[Video] Selbst ist der Gamer: Lenkrad-Creation für den PC!</title><content type='html'>Not macht bekanntlich erfinderisch!&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=vunngNAnF8Y"&gt;The Need For Speed&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5964816446809839983?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5964816446809839983/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2011/01/video-selbst-ist-der-gamer-lenkrad.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5964816446809839983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5964816446809839983'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2011/01/video-selbst-ist-der-gamer-lenkrad.html' title='[Video] Selbst ist der Gamer: Lenkrad-Creation für den PC!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5540110517410933340</id><published>2010-12-22T20:39:00.000+01:00</published><updated>2010-12-22T20:39:43.416+01:00</updated><title type='text'>[Kinect] Zukunft des VideoChats?</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Real-time "holographic" video chat using two Kinect cameras to capture one participant, and a custom compression algorithm and network protocol to stream the resulting 3D video data across the Internet.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=EvTXLpTrEFw"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5540110517410933340?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5540110517410933340/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/12/kinect-zukunft-des-videochats.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5540110517410933340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5540110517410933340'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/12/kinect-zukunft-des-videochats.html' title='[Kinect] Zukunft des VideoChats?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2190153552098348796</id><published>2010-12-20T22:13:00.003+01:00</published><updated>2010-12-20T22:13:13.541+01:00</updated><title type='text'>[Game] Echochrome II</title><content type='html'>Schattenboxen mal anders.&lt;br /&gt;Konzept ist mir (auch wenn es eine Fortsetzung zu seien scheint) neu, aber einen Blick wert!&lt;br /&gt;&lt;br /&gt;http://www.youtube.com/watch?v=eXy2f3s9Y-s&amp;feature=sub&lt;br /&gt;http://www.youtube.com/watch?v=ewfJOIyzsFA&amp;feature=sub&lt;br /&gt;http://www.youtube.com/watch?v=VCC6i7Sq5q4&amp;feature=sub&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2190153552098348796?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2190153552098348796/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/12/game-echochrome-ii.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2190153552098348796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2190153552098348796'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/12/game-echochrome-ii.html' title='[Game] Echochrome II'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8438776603371407679</id><published>2010-12-01T21:12:00.000+01:00</published><updated>2010-12-01T21:12:09.925+01:00</updated><title type='text'>[Video] Spreadsheet Invasion</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Made for smile for london, based on the idea of office workers being bored in the morning on their journey and fed up of work. A way to brighten their day by imagining playing space invaders in their workspace.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/16845078"&gt;Animated frame by frame in excel &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8438776603371407679?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8438776603371407679/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/12/video-spreadsheet-invasion.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8438776603371407679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8438776603371407679'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/12/video-spreadsheet-invasion.html' title='[Video] Spreadsheet Invasion'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8789340355219394131</id><published>2010-12-01T18:16:00.004+01:00</published><updated>2010-12-01T18:17:42.570+01:00</updated><title type='text'>leonar3Do</title><content type='html'>&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;Several world leading companies and research institutes spend billions of dollars on solving a problem, when a 19-year old teenager comes by and puts the system together using straws, Christmas lights, and fence wires.&lt;/span&gt;&lt;/blockquote&gt;Ob es in der professionelle Programmierung und Entwicklung bereits Anwendung findet, lässt sich anhand der gegebenen Informationen nicht sagen.  Der 3D Boom macht einen sehr skeptisch, aber es scheint ein logischer Schritt zu sein (bzw. ein möglicher Schritt), wie sich 3D Design und Animationen in Zukunft entwickeln.&lt;br /&gt;&lt;a href="http://www.leonar3do.com/index.php"&gt;&lt;br /&gt;www.leonar3do.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8789340355219394131?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8789340355219394131/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/12/leonar3do.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8789340355219394131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8789340355219394131'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/12/leonar3do.html' title='leonar3Do'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8292027317811178735</id><published>2010-11-30T21:43:00.000+01:00</published><updated>2010-11-30T21:43:06.440+01:00</updated><title type='text'>[Video] Classic video game characters in a race</title><content type='html'>&lt;blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=dF_3Hyb6IfU"&gt;All of your favourite old-skool video game characters do battle in a platformer showdown!&lt;/a&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8292027317811178735?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8292027317811178735/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/11/video-classic-video-game-characters-in.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8292027317811178735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8292027317811178735'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/11/video-classic-video-game-characters-in.html' title='[Video] Classic video game characters in a race'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7986196060171928608</id><published>2010-11-21T21:17:00.002+01:00</published><updated>2010-11-21T21:19:08.496+01:00</updated><title type='text'>[Gamedesign] The future of character creation.</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;First look at the new character creator published with Singularity build DEV-DEMO 188361.&lt;/i&gt;&lt;/blockquote&gt;&lt;a href="http://www.youtube.com/watch?v=tJ_DQFVuixM"&gt;female &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.wimp.com/charactercreation/"&gt;male&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7986196060171928608?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7986196060171928608/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/11/gamedesign-future-of-character-creation.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7986196060171928608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7986196060171928608'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/11/gamedesign-future-of-character-creation.html' title='[Gamedesign] The future of character creation.'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6255466063585112659</id><published>2010-11-21T20:58:00.004+01:00</published><updated>2010-11-21T21:15:02.451+01:00</updated><title type='text'>[Kinect III] - Interactive Puppet Prototype</title><content type='html'>&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;A quick installation prototype Emily and I hooked up with the libfreenect Kinect drivers and ofxKinect. The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird!&lt;/span&gt; &lt;/blockquote&gt;&lt;a href="http://vimeo.com/16985224"&gt;Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6255466063585112659?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6255466063585112659/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/11/kinect-die-3te-interactive-puppet.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6255466063585112659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6255466063585112659'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/11/kinect-die-3te-interactive-puppet.html' title='[Kinect III] - Interactive Puppet Prototype'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2090596052667453565</id><published>2010-11-19T03:09:00.002+01:00</published><updated>2010-11-21T21:14:57.193+01:00</updated><title type='text'>[Kinect II] - IGN Debatte: Kinect vs. Move</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=egEwrkmcm20&amp;feature=sub"&gt;IGN Debatte&lt;/a&gt;&lt;br /&gt;Trotz aller Innovation, würde ich mich für "Move" entscheiden!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2090596052667453565?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2090596052667453565/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/11/ign-debatte-kinect-vs-move.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2090596052667453565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2090596052667453565'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/11/ign-debatte-kinect-vs-move.html' title='[Kinect II] - IGN Debatte: Kinect vs. Move'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7739712808066847007</id><published>2010-11-14T14:51:00.004+01:00</published><updated>2010-11-21T21:14:50.986+01:00</updated><title type='text'>[Kinect I] - So funktionierts!</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=r7nRKU0nFxA"&gt;Look at Kinect using IR goggles.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7739712808066847007?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7739712808066847007/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/11/so-funktioniert-kinect.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7739712808066847007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7739712808066847007'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/11/so-funktioniert-kinect.html' title='[Kinect I] - So funktionierts!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4263367275335796233</id><published>2010-11-01T15:11:00.003+01:00</published><updated>2010-11-21T21:15:29.742+01:00</updated><title type='text'>[TED Talks] Tom Chatfield - 7 ways video games engage the brain</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=KyamsZXXF2w&amp;feature=sub"&gt;Enjoy!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4263367275335796233?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4263367275335796233/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/11/ted-talks-tom-chatfield-7-ways-video.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4263367275335796233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4263367275335796233'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/11/ted-talks-tom-chatfield-7-ways-video.html' title='[TED Talks] Tom Chatfield - 7 ways video games engage the brain'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-9171745291255944475</id><published>2010-10-22T11:02:00.002+02:00</published><updated>2010-11-21T21:15:56.000+01:00</updated><title type='text'>[Grafik] 3D in 20XX</title><content type='html'>Einen kleinen Einblick, in das was uns evtl. in den nächste Jahren erwartete, findet ihr &lt;a href="http://www.youtube.com/watch?v=ntbMUIJGa_0"&gt;hier&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;EDIT: '&lt;a href="http://vimeo.com/15630517"&gt;Above Everything Else&lt;/a&gt;' by Silestone&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-9171745291255944475?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/9171745291255944475/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/10/3d-in-20.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/9171745291255944475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/9171745291255944475'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/10/3d-in-20.html' title='[Grafik] 3D in 20XX'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6675290509899611873</id><published>2010-10-21T13:34:00.001+02:00</published><updated>2010-11-21T21:14:23.013+01:00</updated><title type='text'>[Minecraft II] What the **** just happened AGAIN?</title><content type='html'>Die Fangemeinde von Minecraft ist definitiv mit den wahnsinnigsten Gaming-Freaks durchsetzt die ich je gesehen haben. Die Tatsache das einer von ihnen ein ganzes Raumschiff nachbaut ist eine Sache, aber die &lt;a href="http://www.youtube.com/watch?v=MNxcxnKYPOc"&gt;Kulisse von BioShock&lt;/a&gt;?!?&lt;br /&gt;&lt;br /&gt;WAHNSINN!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6675290509899611873?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6675290509899611873/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/10/minecraft-what-just-happened-again.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6675290509899611873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6675290509899611873'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/10/minecraft-what-just-happened-again.html' title='[Minecraft II] What the **** just happened AGAIN?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8986270279039645300</id><published>2010-10-04T01:46:00.001+02:00</published><updated>2010-10-04T01:47:05.820+02:00</updated><title type='text'>Casual Games in der Krise?</title><content type='html'>&lt;b&gt;Christian Schmidt&lt;/b&gt; (&lt;a href="http://www.gamestar.de/"&gt;GameStar&lt;/a&gt;) übt harte Kritik an Casual-Spielen im Jahre 2010.&lt;blockquote&gt;&lt;i&gt;Mainstream-Casual stagniert inhaltlich und stilistisch.&lt;br /&gt;Mainstream-Casual ist &lt;span style="font-weight:bold;"&gt;schon lange nicht mehr Indie&lt;/span&gt;.&lt;br /&gt;Mainstream-Casual ist &lt;span style="font-weight:bold;"&gt;zu billig&lt;/span&gt;.&lt;br /&gt;Mainstream-Casual setzt auf ein &lt;span style="font-weight:bold;"&gt;veraltetes Geschäftsmodell&lt;/span&gt;.&lt;br /&gt;Mainstream-Casual hat &lt;span style="font-weight:bold;"&gt;keine Antworten auf&lt;/span&gt; die Konkurrenz durch &lt;span style="font-weight:bold;"&gt;Flash- und Handy-Spiele&lt;/span&gt;.&lt;/i&gt;&lt;/blockquote&gt;Quelle: &lt;a href="http://www.makinggames.de/index.php/magazin/825_casual_in_der_sackgasse"&gt;makinggames.de&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8986270279039645300?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8986270279039645300/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/10/casual-games-in-der-krise.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8986270279039645300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8986270279039645300'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/10/casual-games-in-der-krise.html' title='Casual Games in der Krise?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-900023874866614789</id><published>2010-10-04T01:41:00.002+02:00</published><updated>2010-10-04T01:42:20.141+02:00</updated><title type='text'>[Entwicklung] Konzeptplanung für Spielmechanismen</title><content type='html'>&lt;b&gt;Daniel Dumont&lt;/b&gt; (&lt;a href="www.gamingmindsstudios.com"&gt;Gaming Minds Studios&lt;/a&gt;) berichtet, welche Features bei der Gestaltung von Spielmechanismen beachtet werden müssen.&lt;blockquote&gt;&lt;b&gt;&lt;i&gt;Aufeinander abgestimmte Features&lt;/b&gt;&lt;br /&gt;*  Feature 1: Die Welt lässt sich erkunden.&lt;br /&gt;* Feature 2: In der Welt befinden sich Monster, die ich erledigen kann.&lt;br /&gt;* Feature 3: Die Monster lassen einen Loot fallen, den ich aufsammeln und mit meinem Inventar vergleichen kann.&lt;br /&gt;* Feature 4: Das Item-System hält sehr viele Gegenstände bereit, mit Vor- und Nachteilen, unterschiedlichen Werten und Preisen.&lt;/i&gt;&lt;/blockquote&gt;Quelle: &lt;a href="http://www.makinggames.de/index.php/magazin/837_von_der_idee_zum_konzept_-_der_spielmechanismus"&gt;makinggames.de&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-900023874866614789?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/900023874866614789/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/10/entwicklung-konzeptplanung-fur.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/900023874866614789'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/900023874866614789'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/10/entwicklung-konzeptplanung-fur.html' title='[Entwicklung] Konzeptplanung für Spielmechanismen'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6599080162790048326</id><published>2010-10-04T01:31:00.002+02:00</published><updated>2010-11-21T21:14:12.794+01:00</updated><title type='text'>[Minecraft I] What the **** just happened?</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;Mittlerweile ist das Spiel über sich selbst hinausgewachsen und hat an einem einzigen Tag über 350.000 US-Dollar Gewinn eingespielt. Bei einem Verkaufspreis von 9,95 € sind das ganze 25.936 Exemplare in 24 Stunden. Der krasse Erfolg des Spiels hatte zwischenzeitlich sogar dazu geführt, dass Perssons Paypal-Account gesperrt wurde, wegen "verdächtiger Geldbewegungen". Insgesamt konnte Persson schon über 250.000 Versionen von Minecraft absetzen, was einem Umsatz von knapp über 2,5 Millionen Euro entspricht.&lt;/i&gt;&lt;/blockquote&gt;Quelle: &lt;a href="http://www.pcgames.de/Valve-Software-Firma-15833/News/Minecraft-Markus-Persson-verdiente-350000-US-Dollar-an-einem-Tag-776243/"&gt;pcgames.de&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Ähmmmmmmm... ja!&lt;br /&gt;Der MEGA Erfolg vom Landwirtschafts-Simulator, hat mir ja schon schlaflose Nächte beschert, aber das toppt das Ganze um Längen!&lt;br /&gt;Verrückte Gaming-Welt!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6599080162790048326?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6599080162790048326/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/10/minecraft-what-just-happened.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6599080162790048326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6599080162790048326'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/10/minecraft-what-just-happened.html' title='[Minecraft I] What the **** just happened?'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7591498060585772952</id><published>2010-09-25T09:44:00.000+02:00</published><updated>2010-09-25T09:44:56.851+02:00</updated><title type='text'>Von wegen... "PC Gaming ist tot!"... tztztz</title><content type='html'>&lt;blockquote&gt;&lt;i&gt; &lt;b&gt;The Future of PC Gaming with Chris Taylor&lt;/b&gt;&lt;br /&gt;If you think PC gaming is dead, Gas Powered Games founder Chris Taylor thinks you're dead wrong. Here he shares his video blog for RTS Kings and Castles and explains how people overlooking the popularity of MMOs and online multiplayer just don't get it.&lt;/i&gt;&lt;/blockquote&gt;Quelle: &lt;a href="http://g4tv.com/videos/48866/The-Future-of-PC-Gaming-with-Chris-Taylor/"&gt;G4TV&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7591498060585772952?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7591498060585772952/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/09/von-wegen-pc-gaming-ist-tot-tztztz.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7591498060585772952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7591498060585772952'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/09/von-wegen-pc-gaming-ist-tot-tztztz.html' title='Von wegen... &quot;PC Gaming ist tot!&quot;... tztztz'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5348292711299315409</id><published>2010-09-22T00:02:00.000+02:00</published><updated>2010-09-22T00:02:33.997+02:00</updated><title type='text'>[Entwicklung] Boss Design</title><content type='html'>&lt;b&gt;Mike Stout&lt;/b&gt; [Activision] &lt;a href="http://www.gamasutra.com/view/feature/6132/boss_battle_design_and_structure.php"&gt;schreibt in 8-Punkten&lt;/a&gt; welche Dinge beim Design der Entgegener &amp; Bosse notwendig sind bzw. beachtet werden sollten.&lt;br /&gt;&lt;blockquote&gt;- The boss should feel like a reward.&lt;br /&gt;- The boss should feel like a goal (or milestone) for the player.&lt;br /&gt;- By fighting the boss, the player can demonstrate his mastery of my game.&lt;br /&gt;- A boss fight can help build and release tension in a satisfying way.&lt;/blockquote&gt;&lt;blockquote&gt;Beat 1: Build-Up&lt;br /&gt;Beat 2: Intro / Reveal&lt;br /&gt;Beat 3: "Business as Usual"&lt;br /&gt;Beat 4: Escalation&lt;br /&gt;Beat 5: Midpoint&lt;br /&gt;Beat 6: It's ON!&lt;br /&gt;Beat 7: "Kill" Sequence&lt;br /&gt;Beat 8: Victory Sequence&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5348292711299315409?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5348292711299315409/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/09/entwicklung-boss-design.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5348292711299315409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5348292711299315409'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/09/entwicklung-boss-design.html' title='[Entwicklung] Boss Design'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-3696689383612740394</id><published>2010-09-18T01:24:00.001+02:00</published><updated>2010-09-18T01:24:07.236+02:00</updated><title type='text'>Farmville is Hardcore!!!</title><content type='html'>&lt;blockquote&gt;The girls from IGN's Girlfight answer your questions about hardcore gaming, angry gamer girls, and why Farmville is hardcore.&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=2YU7fpULjd8&amp;feature=sub"&gt;http://www.youtube.com/watch?v=2YU7fpULjd8&amp;feature=sub&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-3696689383612740394?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/3696689383612740394/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/09/farmville-is-hardcore.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3696689383612740394'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/3696689383612740394'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/09/farmville-is-hardcore.html' title='Farmville is Hardcore!!!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2647454266333408474</id><published>2010-09-01T12:02:00.000+02:00</published><updated>2010-09-01T12:02:12.414+02:00</updated><title type='text'>"PlayStation Move" ... es kommt immer näher!</title><content type='html'>Für User die noch keine Ahnung haben was sie erwartete, zeigt IGN kurz und knapp eine &lt;a href="http://www.youtube.com/watch?v=kPETmG_BfVA&amp;feature=sub"&gt;Review&lt;/a&gt; für das bald erscheinende Motion-Capture-System von Sony "PS MOVE".&lt;br /&gt;&lt;br /&gt;Wie es damit weiter geht, zeigt euch IGN im Gespräch mit den Entwicklern:&lt;a href="http://www.youtube.com/watch?v=YeTP6nHK_vM&amp;feature=sub"&gt;The Future of PlayStation Move&lt;/a&gt; &lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;The PlayStation Move is just a few weeks away, but beyond the hype is a sea of infinite possibility. The PlayStation Blog sat down with one of the developers to see how future games might harness that power, and it's some pretty crazy stuff. Thanks PlayStation Blog!&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2647454266333408474?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2647454266333408474/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/09/playstation-move-es-kommt-immer-naher.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2647454266333408474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2647454266333408474'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/09/playstation-move-es-kommt-immer-naher.html' title='&quot;PlayStation Move&quot; ... es kommt immer näher!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4493479982025684481</id><published>2010-08-17T13:01:00.001+02:00</published><updated>2010-08-17T13:02:14.175+02:00</updated><title type='text'>[Entwicklung] Wie man die Grundidee auf Papier bekommt.</title><content type='html'>Daniel Dumont (&lt;a href="http://www.gamingmindsstudios.com/"&gt;Gaming Minds Studios&lt;/a&gt;) gibt nützliche Tipps wie man seine Idee Strukturiert und welche Fragen man beantworten muss.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Spielstruktur&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;*  Wie findet der Spieler den Einstieg ins Spiel?&lt;br /&gt;* Welche Tutorials und Spielhilfen sind geplant?&lt;br /&gt;* Wie wird die Lernkurve verlaufen?&lt;br /&gt;* Wie hoch ist der Wiederspielwert?&lt;br /&gt;* Sind Add Ons oder zusätzlicher Content geplant?&lt;br /&gt;* Wie oft und an welchen Stellen kann man speichern?&lt;/i&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;b&gt;Spieleinstieg und Hilfen&lt;br /&gt;Lernkurve&lt;br /&gt;Wiederspielwert&lt;br /&gt;Die Spielmodi&lt;br /&gt;Zielgruppe und Plattform&lt;br /&gt;Kritische Punkte&lt;br /&gt;Teamgröße und Struktur&lt;br /&gt;Tools und Middleware&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;/blockquote&gt;Quelle: &lt;a href="http://www.makinggames.de/index.php/magazin/758_von_der_idee_zum_konzept_-_das_expos"&gt;makinggames.de&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4493479982025684481?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4493479982025684481/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/08/entwicklung-wie-man-die-grundidee-auf.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4493479982025684481'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4493479982025684481'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/08/entwicklung-wie-man-die-grundidee-auf.html' title='[Entwicklung] Wie man die Grundidee auf Papier bekommt.'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1146312844567721105</id><published>2010-08-10T01:44:00.000+02:00</published><updated>2010-08-10T01:44:08.639+02:00</updated><title type='text'>Starcraft2 Starleague - Koreanische Werbung</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=yNwlsEXvkxo&amp;feature=player_embedded#"&gt;Einfach nur stark!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1146312844567721105?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1146312844567721105/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/08/starcraft2-starleague-koreanische.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1146312844567721105'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1146312844567721105'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/08/starcraft2-starleague-koreanische.html' title='Starcraft2 Starleague - Koreanische Werbung'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5141679323395220744</id><published>2010-08-05T03:50:00.001+02:00</published><updated>2010-08-05T14:46:37.953+02:00</updated><title type='text'>[Geschichte] Konsolen zwischen 1975 - Heute</title><content type='html'>&lt;a href="http://vimeo.com/13749287"&gt;The Insane Console History Video 2.0&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Quelle: &lt;a href="http://www.vimeo.com"&gt;vimeo.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5141679323395220744?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5141679323395220744/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/08/geschichte-konsolen-zwischen-1975-jetzt.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5141679323395220744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5141679323395220744'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/08/geschichte-konsolen-zwischen-1975-jetzt.html' title='[Geschichte] Konsolen zwischen 1975 - Heute'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1304351495483931963</id><published>2010-08-01T23:35:00.001+02:00</published><updated>2010-08-01T23:35:35.311+02:00</updated><title type='text'>Zahlensalat für Entwickler</title><content type='html'>Wie hoch stelle ich die Angriffsstärke ein, welcher Verteidigungswert passt am besten und wieviel Erfahrung erhält der Charakter für das zerhackstückeln eines mutierten Stirnlappenbasilisk? Fragen über Fragen die &lt;b&gt;André Beccu&lt;/b&gt; (Lead Game Designer bei Spellbound Entertainment) bei &lt;a href="http://www.makinggames.de/index.php/magazin/698_kennzahlen_des_game_designs"&gt;makinggames.de&lt;/a&gt; beantwortet.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Die ersten fünf Minuten&lt;br /&gt;Balancing: Doppelt hält besser&lt;br /&gt;Spürbare Charakter-Entwicklung&lt;br /&gt;Durchschnittliche Herausforderungsdauer&lt;br /&gt;Dreistufige Ziel-Hierarchie&lt;br /&gt;Minimale Reaktionsverzögerung&lt;br /&gt;Stärke-Wachstum&lt;br /&gt;Multiplayer-Matchmaking&lt;br /&gt;Rückkopplungsschleifen&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1304351495483931963?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1304351495483931963/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/08/zahlensalat-fur-entwickler.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1304351495483931963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1304351495483931963'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/08/zahlensalat-fur-entwickler.html' title='Zahlensalat für Entwickler'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2209755983348107126</id><published>2010-08-01T23:25:00.001+02:00</published><updated>2010-08-01T23:25:59.613+02:00</updated><title type='text'>Designdokumentation für Spiele</title><content type='html'>Um die Kommunikation während und nach dem Entwicklungsprozess logisch zurück verfolgen zu können wird die komplette Entwicklung dokumentiert.&lt;br /&gt;Wie das genau funktioniert und was man beachten sollte, schreibt &lt;b&gt;Dirk Riegert &lt;/b&gt;(Creative Director bei Related Designs) bei &lt;a href="http://www.makinggames.de/index.php/magazin/686_so_funktioniert_designdokumentation_teil_2"&gt;makinggames.de&lt;/a&gt;.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Die perfekte Dokumentation &lt;br /&gt;Der allgemeine Aufbau &lt;br /&gt;- Grundlagen&lt;br /&gt;- Spielregeln&lt;br /&gt;- Spielinhalte&lt;br /&gt;- Interface&lt;br /&gt;- Grafik&lt;br /&gt;- Sound&lt;br /&gt;- Tools&lt;/i&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2209755983348107126?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2209755983348107126/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/08/designdokumentation-fur-spiele.html#comment-form' title='1 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2209755983348107126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2209755983348107126'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/08/designdokumentation-fur-spiele.html' title='Designdokumentation für Spiele'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5648590854836591720</id><published>2010-08-01T23:04:00.001+02:00</published><updated>2010-08-01T23:05:04.529+02:00</updated><title type='text'>Schönen guten Tag: Investor, Entwickler. Entwickler, Investor.</title><content type='html'>Wie präsentiert man sich und vor allem wie verhandelt man?&lt;br /&gt;Eine gute Idee ist der Anfang, aber eine solide Finanzierung bringt es auch zu einem gutem Ende.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.makinggames.de/index.php/magazin/666_fnf_regeln_fr_investoren-gesprche"&gt;Tipps &amp; Tricks für Investorengespärche&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;1. Zeigen Sie, was Sie können&lt;br /&gt;2. Sagen Sie, was Sie wollen&lt;br /&gt;3. Zeigen Sie, wer Sie sind&lt;br /&gt;4. Stellen Sie das Produkt richtig dar&lt;br /&gt;5. Führen Sie den Investor&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5648590854836591720?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5648590854836591720/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/08/schonen-guten-tag-investor-entwickler.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5648590854836591720'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5648590854836591720'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/08/schonen-guten-tag-investor-entwickler.html' title='Schönen guten Tag: Investor, Entwickler. Entwickler, Investor.'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-55102095553176315</id><published>2010-08-01T22:50:00.000+02:00</published><updated>2010-08-01T22:50:43.567+02:00</updated><title type='text'>Wirtschafts 1x1 für Entwickler</title><content type='html'>Welche Kosten treten auf?&lt;br /&gt;Wie nutze ich meine Arbeitskraft am effektivsten?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Timo Kornetzki&lt;/b&gt; (Controller bei Sproing) gibt makinggames.de einen &lt;a href="http://www.makinggames.de/index.php/magazin/709_controlling_fr_entwickler"&gt;Einblick des Spiele spezifischen Controllings&lt;/a&gt;.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Gewinn = Umsatz - Kosten?&lt;br /&gt;Kalkulatorische Wagnisse&lt;br /&gt;Kostenverteilung&lt;br /&gt;Royalties&lt;br /&gt;Der Personenmonat und sein Preis&lt;br /&gt;Plangröße ermitteln&lt;br /&gt;Abschreibungen vergessen&lt;br /&gt;Urlaubsschulden&lt;br /&gt;Blackbox: Outsourcing&lt;br /&gt;Ressourcennutzung versus Bezahlung&lt;br /&gt;Gleichmäßig auslasten&lt;br /&gt;Wunsch &amp; Wirklichkeit&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-55102095553176315?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/55102095553176315/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/08/wirtschafts-1x1-fur-entwickler.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/55102095553176315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/55102095553176315'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/08/wirtschafts-1x1-fur-entwickler.html' title='Wirtschafts 1x1 für Entwickler'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7190499800747579515</id><published>2010-07-31T04:31:00.001+02:00</published><updated>2010-07-31T04:32:09.268+02:00</updated><title type='text'>GET LAMP: A documentary about adventures in text</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=UwZxUGmqSOo&amp;feature=player_embedded"&gt;GET LAMP - TRAILER&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action.&lt;br /&gt;&lt;br /&gt;But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them.&lt;br /&gt;&lt;br /&gt;They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind. &lt;br /&gt;&lt;br /&gt;Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them. &lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7190499800747579515?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7190499800747579515/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/get-lamp-documentary-about-adventures.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7190499800747579515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7190499800747579515'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/get-lamp-documentary-about-adventures.html' title='GET LAMP: A documentary about adventures in text'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4740023274288536375</id><published>2010-07-31T04:23:00.003+02:00</published><updated>2010-07-31T04:24:24.545+02:00</updated><title type='text'>ZeeeaAaaH! It´s a SpaceInvader Sitzgelegenheit!!!</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;&lt;a href="http://www.igorchak.com/industrial/"&gt;Space Invader Couch&lt;/a&gt;&lt;br /&gt;I would like to introduce you to an old friend that kept trying to take over earth but retired and became a couch ; – )&lt;br /&gt;The Space Invader Couch is basically a space invader turned in to a couch, a very fashionable and hard to pass by couch. The couch is all leather, with two glass surfaces. Although it might look uncomfortable it’s actually really soft, mainly lined and made with memory foam. Plus this is something different from a conventional couch&lt;br /&gt;&lt;br /&gt;*I really want to make this in to a reality, so if anyone is interested in building this or is interested on working with me to put this in to a limited production please feel free to contact me….thank you….&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4740023274288536375?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4740023274288536375/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/zeeeaaaah-its-spaceinvader.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4740023274288536375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4740023274288536375'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/zeeeaaaah-its-spaceinvader.html' title='ZeeeaAaaH! It´s a SpaceInvader Sitzgelegenheit!!!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8564823742793539163</id><published>2010-07-31T04:06:00.003+02:00</published><updated>2010-07-31T04:07:18.699+02:00</updated><title type='text'>Weltrekord: Record for Most Video Game Consoles Played in 60 Seconds</title><content type='html'>&lt;a href="http://tv.gawker.com/5599232/jimmy-fallon-breaks-record-for-most-video-game-consoles-played-in-60-seconds"&gt;Jimmy Fallon Breaks Record for Most Video Game Consoles Played in 60 Seconds&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;span style="font-weight:bold;"&gt;The full lineup (in order)&lt;/span&gt;&lt;br /&gt;Nintendo Legend of Zelda&lt;br /&gt;Sega Genesis Sonic the Hedgehog&lt;br /&gt;Super Nintendo Donkey Kong Country&lt;br /&gt;Sega Dreamcast Crazy Taxi&lt;br /&gt;Nintendo 64 Starfox&lt;br /&gt;Playstation Tomb Raider&lt;br /&gt;Playstation 2 Katamari Damacy&lt;br /&gt;XBox Halo&lt;br /&gt;PS3 Street Fighter 4&lt;br /&gt;Wii Tiger Woods&lt;br /&gt;XBox 360 Madden&lt;/i&gt;&lt;/blockquote&gt;Hätte man drauf kommen können... bzw. hmmmmmmm man muss es ja nur in 60s auf 10 Konsolen schaffen. *höhö* EIN TEUFLISCHER PLAN! eBay ich komme!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8564823742793539163?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8564823742793539163/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/weltrekord-record-for-most-video-game.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8564823742793539163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8564823742793539163'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/weltrekord-record-for-most-video-game.html' title='Weltrekord: Record for Most Video Game Consoles Played in 60 Seconds'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5352336556265694058</id><published>2010-07-28T20:24:00.000+02:00</published><updated>2010-07-28T20:24:59.220+02:00</updated><title type='text'>Ein weiterer Indie-Blockbuster: SHANK</title><content type='html'>Es ist immer wiede erstaunlich welche Qualität kleinere Entwicklerteams an den Tag legen. Nach &lt;b&gt;n+&lt;/b&gt; (NDS, PSP), was ein simples Jump´n´Run Konzept wieder zu etwas neuem machte, bringt &lt;a href="http://kleientertainment.com/"&gt;klei entertainment&lt;/a&gt; diesen Herbst &lt;b&gt;&lt;a href="http://shankgame.com/"&gt;SHANK &lt;/a&gt;&lt;/b&gt;auf den Markt.&lt;br /&gt;&lt;br /&gt;Eine Menge Action, Jump´n´Run &amp; Kino ähnliche Zwischensequenzen via Bullettime machen diesen Comic-Shooter zu einem kleinen Schmankerl!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5352336556265694058?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5352336556265694058/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/ein-weiterer-indie-blockbuster-shank.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5352336556265694058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5352336556265694058'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/ein-weiterer-indie-blockbuster-shank.html' title='Ein weiterer Indie-Blockbuster: SHANK'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-779179017505133403</id><published>2010-07-24T00:38:00.002+02:00</published><updated>2010-07-24T00:38:54.333+02:00</updated><title type='text'>[Software] 3D Multi-touch Prototype</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;In this video I demonstrate the 3D interaction prototype that I have developed during my Master Thesis at Fraunhofer FIT in Bonn, Germany. The system uses a depth sensing camera, which is based on the time-of-flight principle and measures phase shifts of a reflected infrared signal. My contribution is the computer vision algorithm, the gesture recognition technique as well as the concept and implementation of the demo application.&lt;/i&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=Tw1mXjMshJE&amp;feature=player_embedded#!"&gt;LINK&lt;/a&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-779179017505133403?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/779179017505133403/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/software-3d-multi-touch-prototype.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/779179017505133403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/779179017505133403'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/software-3d-multi-touch-prototype.html' title='[Software] 3D Multi-touch Prototype'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-575645572529568785</id><published>2010-07-22T02:04:00.000+02:00</published><updated>2010-07-22T02:04:25.370+02:00</updated><title type='text'>[Software] Lagoa Multiphysics 1.0 – Incredible New Physics Engine at Ubisoft</title><content type='html'>&lt;a href="http://www.thebuzzmedia.com/lagoa-multiphysics-1-0-incredible-new-physics-engine-at-ubisoft/"&gt;Lagoa Multiphysics 1.0 – Incredible New Physics Engine at Ubisoft&lt;/a&gt;&lt;br /&gt;Da kann ich nur sagen... Videos anschauen, staunen &amp; sich auf die Umsetzung freuen!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-575645572529568785?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/575645572529568785/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/software-lagoa-multiphysics-10.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/575645572529568785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/575645572529568785'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/software-lagoa-multiphysics-10.html' title='[Software] Lagoa Multiphysics 1.0 – Incredible New Physics Engine at Ubisoft'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2879714102758141596</id><published>2010-07-19T21:36:00.000+02:00</published><updated>2010-07-19T21:36:36.490+02:00</updated><title type='text'>"Ab heute heißt du ERIKA mein Junge!"</title><content type='html'>Sicherlich nicht der schönste Namen für seinen neugeborenen Sohn, aber dank der deutschen Rechtsprechung ist es ja zum Glück möglich seinen Namen zu ändern.&lt;br /&gt;&lt;br /&gt;Bei Spielen zeugt man einfach ein neues "Baby" und nummeriert die kleinen Biester durch. Nur so einfach ist das ganze zum Glück nicht. Der Erfolg eines Spiels spiegelt sich in vielerlei Hinsicht wieder, eben auch bei der vergabe der Titel.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://igmonline.de/2010/07/potente-namenspender/"&gt;IGM fragt:&lt;/a&gt; &lt;b&gt;"Sind Namen also nur Schall und Rauch?"&lt;/b&gt; und antwortet ganz klar mit: &lt;b&gt;"Nein!"&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Trifft der Name den Kern des Spiels? &lt;br /&gt;Ist er international vermarktbar, markenschutzrechtlich unbedenklich, ist eine Webseite verfügbar, und eignet er sich für Suchmaschinen?&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;In der Regel machen nicht nur Entwickler oder Lizenzinhaber Vor­schläge. Auch PR- und Communitymanager sowie Vertriebsspezialisten tragen zur Dis­kussionsgrundlage bei. Im Fall von dtp wird ein Gremium aus Marketingexperten, Pro­du­zenten, Entwicklern und Rechtsabteilung aktiv.&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Ein guter Name ist sicher verkaufsfördernd, aber nicht erfolgsentscheidend – hier spielt nach wie vor die Produktqualität die tra­gende Rolle.&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2879714102758141596?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2879714102758141596/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/ab-heute-heit-du-erika-mein-junge.html#comment-form' title='2 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2879714102758141596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2879714102758141596'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/ab-heute-heit-du-erika-mein-junge.html' title='&quot;Ab heute heißt du ERIKA mein Junge!&quot;'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-167020204335644843</id><published>2010-07-19T21:14:00.000+02:00</published><updated>2010-07-19T21:14:14.775+02:00</updated><title type='text'>Independent Game: LIMBO [Review]</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=r-feglzyboY&amp;feature=sub"&gt;IGNentertainment - Limbo Review &lt;/a&gt;&lt;br /&gt;Ich kann es kaum erwarten!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-167020204335644843?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/167020204335644843/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/independent-game-limbo-review.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/167020204335644843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/167020204335644843'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/independent-game-limbo-review.html' title='Independent Game: LIMBO [Review]'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8954380423168922148</id><published>2010-07-13T17:59:00.000+02:00</published><updated>2010-07-13T17:59:12.253+02:00</updated><title type='text'>[Hardware´2010]</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=yHGODp0b8Ks"&gt;An invisible computer mouse.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=nNvZduvwfMA"&gt;Laser Keyboard&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=1XJT-QEFpe0&amp;feature=related"&gt;Celluon Virtual Keyboard&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8954380423168922148?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8954380423168922148/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/hardware2010.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8954380423168922148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8954380423168922148'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/hardware2010.html' title='[Hardware´2010]'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4302913653158481498</id><published>2010-07-11T17:14:00.002+02:00</published><updated>2010-07-11T17:15:35.077+02:00</updated><title type='text'>[fun] "If Games Had Super Easy Mode"</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=cZRLpc2egoQ&amp;feature=player_embedded"&gt;&lt;b&gt;DER &lt;/b&gt;Spielmodus&lt;/a&gt; für den maximalen NOOB.&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;Space Invaders: "We﻿ come in peace"&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4302913653158481498?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4302913653158481498/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/fun-if-games-had-super-easy-mode.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4302913653158481498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4302913653158481498'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/fun-if-games-had-super-easy-mode.html' title='[fun] &quot;If Games Had Super Easy Mode&quot;'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8439531115135363013</id><published>2010-07-07T19:24:00.003+02:00</published><updated>2010-07-07T19:26:20.819+02:00</updated><title type='text'>Community Manager Fail</title><content type='html'>Das hatte sich Blizzard bestimmt anders vorgestellt!&lt;br /&gt;Die geplante Einführung einer sogenannten &lt;a href="http://www.gamona.de/games/blizzard-entertainment,keine-anonymitaet-in-battle-net-foren-mehr:news,1769478.html"&gt;Real ID&lt;/a&gt;, bei der künftig die Vor- &amp; Nachname aller Forenusern angezeigt werden sollen, ging ordentlich nach hinten los.&lt;br /&gt;Community Manager Bashiok, der als Verfechter der ID seinen eigenen Namen postete, konnte dies binnen "Sekunden" am eigenen Leib selbst erfahren.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Innerhalb weniger Minuten kannte man nahezu alle wichtigen Stationen seines Lebens, seine Telefonnummer, Adresse, Alter, Vorlieben, etc. Und selbst den Namen seiner Frau, die Mitbewohner in seinem Haus sowie die Schule seiner Kinder konnten ausfindig gemacht werden. Hinzu kommt, dass einige User Bilder seines Wohnhauses veröffentlichten - Googles Street View sei Dank.&lt;/i&gt;&lt;/blockquote&gt;Quelle: &lt;a href="http://www.gamona.de/games/activision-blizzard,blizzards-bashiok-ist-erstes-opfer-der-real-id:news,1769743.html"&gt;www.gamona.de&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8439531115135363013?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8439531115135363013/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/community-manager-fail.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8439531115135363013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8439531115135363013'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/community-manager-fail.html' title='Community Manager Fail'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5942508614366323</id><published>2010-07-01T20:51:00.002+02:00</published><updated>2010-07-01T20:52:33.786+02:00</updated><title type='text'>Independent Game: LIMBO</title><content type='html'>Man könnte meinen, ein klassisches Trail&amp;Error-Puzzle-Game könnte einen nicht mehr alt zu sehr überraschen. &lt;b&gt;&lt;a href="http://www.limbogame.org/"&gt;LIMBO&lt;/a&gt;&lt;/b&gt; beweist aber wieder einmal das man damit völlig falsch liegt.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=oPpBX7X4cPE&amp;feature=player_embedded"&gt;LIMBO - Concept Trailer (2006) &lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=Y4HSyVXKYz8&amp;feature=player_embedded"&gt;LIMBO - In-game Teaser&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.youtube.com/watch?v=uRtXwqFig8A"&gt;LIMBO - GDC 2010 Interview&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Veröffentlichung: Sommer 2010&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5942508614366323?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5942508614366323/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/07/independent-game-limbo.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5942508614366323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5942508614366323'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/07/independent-game-limbo.html' title='Independent Game: LIMBO'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-2689086098861821835</id><published>2010-06-26T01:41:00.001+02:00</published><updated>2010-06-26T01:42:10.910+02:00</updated><title type='text'>[EPIC] Kevin Butler Owns E3 2010</title><content type='html'>&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Kevin_Butler_%28character%29"&gt;Kevin Butler&lt;/a&gt;&lt;/b&gt; ist ein fiktional Charakter von Sony's "It Only Does Everything" PS3 Marketing Kampangne. Tja... und wieder Titel schon sagt, auf der &lt;a href="http://www.youtube.com/watch?v=LwPWN3Ul6U8&amp;playnext_from=TL&amp;videos=WW6vyo57Gyc&amp;feature=sub"&gt;E3 diesen Jahres ging es mal wieder richtig zu Sache&lt;/a&gt;!&lt;br /&gt;Einfach nur EPISCH!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-2689086098861821835?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/2689086098861821835/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/epic-kevin-butler-owns-e3-2010.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2689086098861821835'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/2689086098861821835'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/epic-kevin-butler-owns-e3-2010.html' title='[EPIC] Kevin Butler Owns E3 2010'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6956533515957901367</id><published>2010-06-25T17:41:00.000+02:00</published><updated>2010-06-25T17:41:58.341+02:00</updated><title type='text'>Can we outsource? YES WE CAN!</title><content type='html'>Immer wenn Probleme bei der Entwicklung auftreten stellt sich die Frage: "Können wir das outsourcen?".&lt;br /&gt;&lt;a href="http://www.gamasutra.com/view/feature/5872/outsourcing_a_little_checklist_to_.php"&gt;&lt;b&gt;Jon Payne &lt;/b&gt;(former Development Director for 2K Games in North America) gibt Tipps und zeigt was man alles beachten sollte.&lt;/a&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Past titles they've worked on. Do these types of games closely match your game?&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Related to the personnel point, above, be aware that many outsource groups utilize subcontractors as well.&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Make sure you sit down with the development team and ascertain what exactly they need.&lt;/i&gt;&lt;/blockquote&gt;Quelle: gamasutra.com&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6956533515957901367?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6956533515957901367/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/can-we-outsource-yes-we-can.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6956533515957901367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6956533515957901367'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/can-we-outsource-yes-we-can.html' title='Can we outsource? YES WE CAN!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4432687385696075203</id><published>2010-06-25T17:24:00.005+02:00</published><updated>2010-06-25T17:27:10.381+02:00</updated><title type='text'>"If TV's LOST was a 1987 point-and-click computer game."</title><content type='html'>&lt;b&gt;&lt;a href="http://www.penneydesign.com/folio_IM_lostgame.html#top"&gt;LOST GAME&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;David Fox&lt;/span&gt; (Game Designer/Programmer : Zak McKracken and the Alien Mindbenders &amp; Indianer Jones and the Last Crusade)&lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;I love your screens for an imaginary Lost game!&lt;/span&gt;&lt;/blockquote&gt;&lt;span style="font-weight:bold;"&gt;Ron Gilbert&lt;/span&gt; (Game Designer/Programmer : Monkey Island 1 &amp; 2)&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;Genius! Pure Genius! You did an excellent job. When I first saw it, I thought "Man, I should have thought of that!"&lt;/span&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4432687385696075203?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4432687385696075203/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/if-tvs-lost-was-1987-point-and-click.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4432687385696075203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4432687385696075203'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/if-tvs-lost-was-1987-point-and-click.html' title='&quot;If TV&apos;s LOST was a 1987 point-and-click computer game.&quot;'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-6670100044501536027</id><published>2010-06-22T16:48:00.000+02:00</published><updated>2010-06-22T16:48:10.059+02:00</updated><title type='text'>Genre-Einordnung für Ihr Spiel</title><content type='html'>&lt;a href="http://igmonline.de/2010/06/genre-grenzen/"&gt;Branchenkenner und IGM Online&lt;/a&gt; geben Einblicke in die verschiedene Spielarten in denen Games eingeordnet werden.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Genres haben auch etwas von einem Ver­trag zwischen Spieler und Entwickler. Der Ent­wickler verspricht mit einer Genre-Ein­ord­nung, bestimmte Klischees und Gesetze einzuhalten, nach denen es den Spieler gelüstet.&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Spiele-Genres haben sich seit ihrer Entstehung stark verändert – zusammen mit der Technik und all den Medien, mit deren Entwicklung sie untrennbar verknüpft sind.&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;&lt;i&gt;Wirklich Neues hat sich eigentlich nur da getan, wo Genre-Grenzen fallen und Spiele-Gattungen miteinander verschmelzen.&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-6670100044501536027?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/6670100044501536027/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/genre-einordnung-fur-ihr-spiel.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6670100044501536027'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/6670100044501536027'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/genre-einordnung-fur-ihr-spiel.html' title='Genre-Einordnung für Ihr Spiel'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1027817026791226284</id><published>2010-06-21T23:39:00.000+02:00</published><updated>2010-06-21T23:39:27.395+02:00</updated><title type='text'>[fun] Super Mario: Koopa's Hell</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=D5S82JIjo80&amp;feature=channel"&gt;Das Leben einer Schildkröte im Super Marion Universum hat seine Tücken.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1027817026791226284?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1027817026791226284/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/fun-super-mario-koopas-hell.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1027817026791226284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1027817026791226284'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/fun-super-mario-koopas-hell.html' title='[fun] Super Mario: Koopa&apos;s Hell'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7457881449566644349</id><published>2010-06-16T22:38:00.002+02:00</published><updated>2010-08-01T22:59:32.883+02:00</updated><title type='text'>News Flash: MakingGames.de [Entwicklung]</title><content type='html'>Neue interessante News aus dem Hause MakingGames&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://www.makinggames.de/index.php/magazin/630_von_der_idee_zum_konzept"&gt;Von der Idee zum Konzept&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;b&gt;Teil 1: Die Spielidee&lt;/b&gt;&lt;br /&gt;Die drei Etappen der Konzeption&lt;br /&gt;Das Prinzip der ausgewogenen Detailtiefen&lt;br /&gt;Kann man alles vorhersehen?&lt;br /&gt;Das Spielgenre &lt;br /&gt;Der Plot&lt;br /&gt;Der Spielmechanismus&lt;br /&gt;Attraktivität des Spiels&lt;br /&gt;Alleinstellungsmerkmale&lt;br /&gt;Die Idee muss kurz sein&lt;br /&gt;Nicht nur an den Leser denken&lt;/blockquote&gt;&lt;b&gt;&lt;a href="http://www.makinggames.de/index.php/magazin/661_richtig_anfangen"&gt;Richtig anfangen&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;blockquote&gt;Weiterspielen? Warum?&lt;br /&gt;Der Flirt mit dem Spieler&lt;br /&gt;Die vier Aufgaben&lt;br /&gt;Bitte kein Film!&lt;br /&gt;Richtig: Sofort mitmachen&lt;br /&gt;Emotionen erzeugen, verschwenden&lt;br /&gt;Die Macht des Déjà-vu&lt;br /&gt;Mehr Karotten&lt;br /&gt;Hinsetzen und zuhören!&lt;br /&gt;Herdplatten tun weh&lt;br /&gt;Das Spiel als Freund&lt;br /&gt;Ein Plädoyer für den Anfang&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7457881449566644349?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7457881449566644349/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/news-flash-makinggamesde-entwicklung.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7457881449566644349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7457881449566644349'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/news-flash-makinggamesde-entwicklung.html' title='News Flash: MakingGames.de [Entwicklung]'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4188991651747485453</id><published>2010-06-10T08:38:00.001+02:00</published><updated>2010-06-22T14:00:53.822+02:00</updated><title type='text'>[fun] Creepy Watson</title><content type='html'>&lt;a href="http://www.youtube.com/watch?v=13YlEPwOfmk&amp;feature=player_embedded"&gt;Sowas kann man in der Demo auch als Bug bezeichnen&lt;/a&gt; *G*.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;I was playing the demo for the new(ish) game, Sherlock Holmes Nemesis, when I noticed that you never see or hear Dr. Watson move. He's creepy.&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4188991651747485453?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4188991651747485453/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/creepy-watson.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4188991651747485453'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4188991651747485453'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/creepy-watson.html' title='[fun] Creepy Watson'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7322800479198551914</id><published>2010-06-08T18:41:00.004+02:00</published><updated>2010-06-08T18:42:42.704+02:00</updated><title type='text'>Firmenregister: Publisher &amp; Entwickler</title><content type='html'>Es ist vollbracht!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.test2play.de/firmenregister_start.html"&gt;Firmenregister: Publisher &amp; Entwickler&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7322800479198551914?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7322800479198551914/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/firmenregister-publisher-entwickler.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7322800479198551914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7322800479198551914'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/firmenregister-publisher-entwickler.html' title='Firmenregister: Publisher &amp; Entwickler'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-4623779450372510377</id><published>2010-06-08T16:11:00.008+02:00</published><updated>2010-06-08T16:16:05.446+02:00</updated><title type='text'>Casual Games...</title><content type='html'>...haben in den letzten Jahren für mächtig Dampf in den Retail-Märkten &amp; auf den Download-Plattformen gesorgt.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://performancetrap.org/"&gt;David Wesley&lt;/a&gt; hat aus seinem Buch... &lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;... &lt;a&gt;ein Kapitel zugänglich gemacht&lt;/a&gt;.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;&lt;a href="http://www.gowerpublishing.com/pdf/SamplePages/Innovation_and_Marketing_in_the_Video_Game_Industry_Ch10.pdf"&gt;Chapter 10: Game Development and the Rise of Casual Games&lt;/a&gt;&lt;/b&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;In this chapter we will look at how game development has changed and why the traditional approach to video game marketing is no longer working. Under the new paradigm, large game companies have had to rethink the way they do business. The most successful ones are partnering with small innovative studios, creating tools that help facilitate community-based development, and focusing big-budget resources on their most successful franchises.&lt;/blockquote&gt;&lt;br /&gt;Einen Tag später stellt Joel Brodie die Frage:&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;a href="http://www.gamasutra.com/view/news/28808/Opinion_Where_Have_All_The_Good_PC_Casual_Games_Gone.php"&gt;&lt;span style="font-weight:bold;"&gt;Where Have All The Good PC Casual Games Gone?&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;/blockquote&gt;&lt;blockquote&gt;The price of download games has dropped in the past year from an average of $20 to $7 per game.&lt;br /&gt;There are less channels for games developers to sell their casual games, both offline and online. &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-4623779450372510377?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/4623779450372510377/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/casual-games.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4623779450372510377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/4623779450372510377'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/casual-games.html' title='Casual Games...'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7650868893497211088</id><published>2010-06-08T15:46:00.002+02:00</published><updated>2010-06-08T15:47:08.555+02:00</updated><title type='text'>"Ein paar" Beispiele, wie man es nicht machen sollte!</title><content type='html'>"Ein paar" kann man hier leider nicht wörtlich nehmen, denn selbst die Damen &amp; Herren von &lt;a href="www.ugo.com"&gt;UGO.com&lt;/a&gt; konnten sich nicht auf eine Top 100 einigen.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;The 102 worst games ever created. (Because 100 just wasn't enough.)&lt;/i&gt;&lt;/blockquote&gt;Wer sich zusätzlich von der unterirdische Qualität des top-platzieren Games "Action 52" überzeugen will, schaut sich die sehr &lt;a href="http://www.gametrailers.com/video/angry-video-screwattack/65116"&gt;unterhaltsame Review&lt;/a&gt; vom &lt;a href="http://www.youtube.com/user/jamesnintendonerd?blend=1&amp;ob=4"&gt;Angry Video Game Nerd&lt;/a&gt; an.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7650868893497211088?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7650868893497211088/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/ein-paar-beispiele-wie-man-es-nicht.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7650868893497211088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7650868893497211088'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/ein-paar-beispiele-wie-man-es-nicht.html' title='&quot;Ein paar&quot; Beispiele, wie man es nicht machen sollte!'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-7279411954655536584</id><published>2010-06-08T15:28:00.000+02:00</published><updated>2010-06-08T15:28:52.494+02:00</updated><title type='text'>Sir Tim Berners-Lee wird zur Schnapszahl</title><content type='html'>Sir Tim Berners-Lee, Begründer des World Wide Web und Erfinden der HTML feiert heute seinen 55. Geburtstag. Wer wissen will wie es dazu kam, dem kann ich das &lt;a href="http://www.youtube.com/watch?v=MiLrJN6OXAc&amp;playnext_from=TL&amp;videos=_S0Tzr6Jpwo&amp;feature=feedu"&gt;aktuelle Video von ROCKETBOOM&lt;/a&gt; ans Herz legen.&lt;br /&gt;&lt;br /&gt;In diesem Sinne: Alles Gute auch von mir!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-7279411954655536584?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/7279411954655536584/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/sir-tim-berners-lee-wird-zur.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7279411954655536584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/7279411954655536584'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/sir-tim-berners-lee-wird-zur.html' title='Sir Tim Berners-Lee wird zur Schnapszahl'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-5986631795711196588</id><published>2010-06-05T04:29:00.001+02:00</published><updated>2010-06-05T04:30:04.565+02:00</updated><title type='text'>Super Mario Bros. X</title><content type='html'>&lt;blockquote&gt;&lt;i&gt;"&lt;a href="http://www.chip.de/downloads/Super-Mario-Bros.-X_43219002.html"&gt;Super Mario Bros. X&lt;/a&gt;" ist ein Klon der bekannten Jump &amp; Run-Serie. Das Spiel vermischt Elemente aus den Super-Mario-Teilen 1, 2, 3 und World. Zahlreiche Power-Ups und neue Ideen der Entwickler bereichern das Spiel.&lt;/i&gt;&lt;/blockquote&gt;SEHR EMPFEHLENSWERT!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-5986631795711196588?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/5986631795711196588/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/super-mario-bros-x.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5986631795711196588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/5986631795711196588'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/super-mario-bros-x.html' title='Super Mario Bros. X'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8191720088997804416</id><published>2010-06-03T15:24:00.003+02:00</published><updated>2010-06-03T16:09:52.763+02:00</updated><title type='text'>Gedanken vom "Donkey Kong" &amp; "Super Mario Bros." Vater</title><content type='html'>Im &lt;a href="http://www.edge-online.com/features/interview-shigeru-miyamoto?page=0%2C0"&gt;Interview mit EDGE-Online.com&lt;/a&gt; erzählt &lt;a href="http://www.miyamotoshrine.com/theman/bio/index.shtml"&gt;Shigeru Miyamoto&lt;/a&gt; über seine bisherigen Arbeiten und gibt Einblicke hinter die Kulissen seiner Arbeiten bei Nintendo. &lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;I think I should share with you my own approach on how to make games. I first come up with some sort of theory, outlining unusual game functionality that people might enjoy. And as soon as I think of that sort of idea, I want that idea to be in the hands of the customers as soon as possible. So then I think, ‘OK, to realise this, is it really necessary for us to have the title or an introductory movie screen at all? &lt;span style="font-weight:bold;"&gt;Do we really need to incorporate a story that’s going to take up programming time?&lt;/span&gt;’ With this in mind, we can decide on the actual deadline for completion.&lt;/i&gt;&lt;/blockquote&gt;Zusätzlich gibt er Einblicke in die Situation zwischen Nintendo und Sony im Hinblick auf das neue &lt;i&gt;Motion Control Interface Natal&lt;/i&gt; und die Gefahr, dass weitere Nachahmer auf den Markt drängen.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8191720088997804416?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8191720088997804416/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/gedanken-vom-donkey-kong-super-mario.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8191720088997804416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8191720088997804416'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/gedanken-vom-donkey-kong-super-mario.html' title='Gedanken vom &quot;Donkey Kong&quot; &amp; &quot;Super Mario Bros.&quot; Vater'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-455608367293101254</id><published>2010-06-01T21:30:00.000+02:00</published><updated>2010-06-01T21:30:03.610+02:00</updated><title type='text'>Awesomeness made in Russia</title><content type='html'>Auch wenn ich mir dieses &lt;a href="http://www.youtube.com/watch?v=5KO-t9EG_oE"&gt;Gerät &lt;/a&gt;eher für eine Flugsimulation wünschen würde, geht es auf jedenfall Richtung: "DAS MUSS ICH HABEN!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-455608367293101254?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/455608367293101254/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/06/awesomeness-made-in-russia.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/455608367293101254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/455608367293101254'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/06/awesomeness-made-in-russia.html' title='Awesomeness made in Russia'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-8084131565285311399</id><published>2010-05-31T17:22:00.000+02:00</published><updated>2010-05-31T17:22:00.112+02:00</updated><title type='text'>Ein kritischer Blick auf die deutsche Spiele-Preis-Landschaft</title><content type='html'>Das sich die deutsche Spielelandschaft in einem stetigen Entwicklungsprozess befindet, wird auch wieder im &lt;a href="http://igmonline.de/2010/05/verleihnix/"&gt;aktuellen Artikel der IGM&lt;/a&gt; deutlich. Veranstalter &amp; Jurimitglieder kritisieren, loben &amp; geben Ratschläge.&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;Deutscher Entwicklerpreis, Deutscher Com­­­puterspielpreis, LARA, MTV Game Awards, Der Goldene Computer, Serious Ga­mes Award, EIGA, Gamesload-New­comer-Award, „Best of Show Award“ der Games­com, BÄM!, Gamestars – was Ehrerbie­tungen für Spiele angeht, leben wir auf der Glücks­bärchi-Insel, im Herzen von Friede-Freude-Eierkuchen-Land.&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-8084131565285311399?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/8084131565285311399/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/05/ein-kritischer-blick-auf-die-deutsche.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8084131565285311399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/8084131565285311399'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/05/ein-kritischer-blick-auf-die-deutsche.html' title='Ein kritischer Blick auf die deutsche Spiele-Preis-Landschaft'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-243777172378502948</id><published>2010-05-31T12:58:00.000+02:00</published><updated>2010-05-31T12:58:51.348+02:00</updated><title type='text'>ReHa für die schönen Dinge im Leben</title><content type='html'>Die Spitze des Eisberges bilden sicher immer noch die Sexsucht-ReHa´s aber auch in der Spielewelt wird nachgezogen. &lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://www.onlinewelten.com/games/allgemeine-news/news/rehabilitations-zentren-videospielsuechtige-geplant-82045/"&gt;Rehabilitations-Zentren für Videospielsüchtige&lt;/a&gt;&lt;/blockquote&gt;Sicher ein ernstzunehmendes Problem, aber ich kann mir das Schmunzeln nicht verkneifen wenn ich mir vorstelle, wie Peter M. in der der Anonymen-Nintendo-Nerd Gruppensession über seine Probleme berichtet, Prinzessin Peach zu retten.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-243777172378502948?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/243777172378502948/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/05/reha-fur-die-schonen-dinge-im-leben.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/243777172378502948'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/243777172378502948'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/05/reha-fur-die-schonen-dinge-im-leben.html' title='ReHa für die schönen Dinge im Leben'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1446632871113743993</id><published>2010-05-26T17:21:00.001+02:00</published><updated>2010-05-26T17:21:35.860+02:00</updated><title type='text'>Workshop: Spielkonzeption</title><content type='html'>In der &lt;a href="http://www.makinggames.de/index.php/magazin/630_von_der_idee_zum_konzept"&gt;Workshop-Reihe&lt;/a&gt; vom &lt;a href="www.makinggames.de"&gt;making games&lt;/a&gt; &lt;span style="font-style:italic;"&gt;geht es um die Ausformulierung einer Spielidee und deren Weiterentwicklung zu einem Spiekonzept.&lt;/span&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;i&gt;&lt;b&gt;Teil 1: Die Spielidee&lt;/b&gt;&lt;br /&gt;Die drei Etappen der Konzeption&lt;br /&gt;Das Prinzip der ausgewogenen Detailtiefen&lt;br /&gt;Kann man alles vorhersehen?&lt;br /&gt;Das Spielgenre&lt;br /&gt;Der Plot&lt;br /&gt;Der Spielmechanismus&lt;br /&gt;Attraktivität des Spiels&lt;br /&gt;Die Idee muss kurz sein&lt;br /&gt;Nicht nur an den Leser denken&lt;/i&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1446632871113743993?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1446632871113743993/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/05/workshop-spielkonzeption.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1446632871113743993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1446632871113743993'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/05/workshop-spielkonzeption.html' title='Workshop: Spielkonzeption'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3578480212263960215.post-1948877765973349661</id><published>2010-05-26T15:47:00.000+02:00</published><updated>2010-05-26T15:47:45.713+02:00</updated><title type='text'>"Pixel - A pixel art documentary"</title><content type='html'>&lt;blockquote&gt;An &lt;a href="http://www.youtube.com/watch?v=7mqAZ06dwKU&amp;feature=player_embedded"&gt;11 minute documentary&lt;/a&gt; exploring the merits and impact of pixel art, animation and chiptune music.&lt;br /&gt;&lt;br /&gt;Interviews with:&lt;br /&gt;Jason Rohrer, Joe Brumm and Alex Yabsley&lt;br /&gt;By &lt;a href="http://simoncottee.blogspot.com/"&gt;Simon Cottee&lt;/a&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3578480212263960215-1948877765973349661?l=spielebranche.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://spielebranche.blogspot.com/feeds/1948877765973349661/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://spielebranche.blogspot.com/2010/05/pixel-pixel-art-documentary.html#comment-form' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1948877765973349661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3578480212263960215/posts/default/1948877765973349661'/><link rel='alternate' type='text/html' href='http://spielebranche.blogspot.com/2010/05/pixel-pixel-art-documentary.html' title='&quot;Pixel - A pixel art documentary&quot;'/><author><name>test2play</name><uri>http://www.blogger.com/profile/07172030549342425350</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
